Tower Expanse is an online, Tower Defense, PvP game that takes place on a magical planet with factions of robots competing for its elemental resources.Tower Expanse is still in development but will be open to a limited number beta testers in Mid to Late 2018, with beta tester registration announced via Mailing List.
Never "Pay to Win". Always Fair and Balanced.
We only make money from In App Purchases. In App Purchases will be limited strictly to purchasing Tokens, an in-game currency that can be earned in many ways. Tokens can be used for buying: vanity avatars, increases to maximum inventory limits, minor chests of loot, or magical versions of the blueprint of the week.
Concept: Fight 1 other player in a timed battle arena. Both players have Energy and Elemental resource meters. Dig up Crystals on the battle field for quicker resources. Build Towers, Minions, or Missiles. Command your Hero or Minions to move or fight or dig.
Player Differences: Enter the Arena with your: chosen Faction, Hero, its 3 equipped Trinkets, and your 3 equipped passive Enhancements. Player's level slightly affects Base HP and Element Levels slightly affect Hero stats.
Winning: First player to complete an objective wins the Battle. Objectives: Either Destroy the other player's Base or Acquire 3 Cores (much like Capture the Flag). Actions during battle impact total loot earned.
Heroes, Towers, Minions, and Missiles have variations on stats and effects based on the Element Resource used to create them. Each of these has their own Resource Meter:
Fire: Increased damage. Splash damage. Burning: Take more damage.
Ice: Increased critical hit and movement speed. Frozen: Move/Attack slower.
Lightning: Attack faster. Evade. Stunned: Can't move/attack.
Poison: Regen health. Reflect damage. Poisoned: Lose HP over time.
Energy: The anti-element. Instant attacks with chance to Penetrate.
Each Tower Type can be created with any Element Resource.
Offensive Long Range: Attacks Foes within Range. Low Damage, Low Health, Long Range
Offensive Short Range: Attacks Foes within Range. Medium Damage, Medium Health, Short Range
Resource: Recharges the Resource Meter of the type of Resource used to create it. Helps allies get resources faster from Crystals within range.
Tactical: Has 1 positive effect on allies within range, 1 negative efffect on foes within range.
Each Minion Type can be created with any Element Resource.
Repair Bot: Heals HP of damaged Towers and Minions.
Drone: Flies slowly directly to target. Ignores walls and unwalkable floors.
Shooter: Longest attack range. High crit chance. Low Damage and HP.
Fighter: Well rounded melee fighter.
Exploder: Can only inflict damage by exploding. Bomb on wheels.
Tank: Highest HP, slowest attack speed, medium damage, medium range.
The only way players can obtain Heroes or Trinkets is by Crafting them from a Blueprint, which consumes the Blueprint and all required Gold, Parts, and Coins.
Crafted Heroes and Trinkets have randomized Stats, but their Passive abilities are exactly the same every time.
Everything you need for Crafting can be found from winning battles at the Arena.
Optionally: Spend Tokens on a minor loot Chest or a Magical Blueprint. Spend Gold at the Market to get more Coins, Parts, or Blueprints.
Hero Bonus: When Crafting a Hero, it has a guaranteed Bonus Passive trait. Examples: Hero revives faster when killed, Hero provides Energy resource boost when killed, Hero has +20% Crit vs Ranged Attackers.
Trinkets: Any Hero can equip any 3 Trinkets. Examples: Hero damage +10% to enemy Base, Hero takes 5 less damage, Hero Evade +15% when Carrying a Core.
Player Enhancements: Enhancements unlock by completing Achievements. Examples: Hit 5 enemies at once with a Missile, Destroy enemy base with Fire Exploder Minion. Related Enhancements: Energy Missile gains +30 Damage, Fire Exploder Minion gains +100 HP
Terrain Obstacles: Each Map has 1 Terrain Obstacle. Example: Fire Maps have Lava. When Minions or Heroes walk over Lava, their Max HP is reduced by damage inflicted.
Crystals: Crystals are randomly placed on the Map with the Arena Battle starts. Attacking crystals will always generate Resources of the Crystal's Element. Destroying them can sometimes find a Core.
Cores: Carry any found Core back to your Base to get awarded +1 Acquired Core. First to 3 Cores wins. Destroy enemy carrying a Core to make them drop it, you can pick it up.
Territory: Building any Tower will result in owning nearby Tiles as your territory: your opponent can not build Towers in your Territory.
Missile: Create a Missile to inflict 1 time instant damage to a small area.
Store: Spend Tokens. Buy Tokens with real money.
Market: Buy and Sell crafting materials with Gold.
Factory: Crafting of Heroes and Trinkets from Blueprints.
Workshop: Repair Durability of crafted items damaged from the Arena.
Arena: Battle other players in 1v1 mode.
Leaderboards: Daily/Weekly rankings. Tokens awarded to the top players.
Enhancements: Equip Enhancements. Review Locked Achievements.
Faction: Choose which Element you align with. Review Element Levels.
Friends List: Compare rankings, challenge to an unranked Arena Battle.